Jane McGonigal (@avantgame) specializes in designing games that challenge players to tackle real-world problems, and is the bestselling author of Reality is Broken. Her new book is SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient — Powered by the Science of Games.
What We Discuss with Jane McGonigal:
- Discover how suffering from suicidal ideation after a concussion led Jane McGonigal to design games to help people overcome depression and recover from trauma.
- Find out what games can teach us about critical thinking, problem-solving skills, and our ability to collaborate.
- Explore the ways a “gameful” mindset can boost our motivation, confidence, and ability to pick up new skills in the face of obstacles.
- Examine the benefits of post-traumatic growth — and how it can counterintuitively coexist in tandem with the disadvantages of post-traumatic stress.
- Identify how developing psychological flexibility can help you conquer phobias, recover from injuries, and achieve what you once thought impossible.
- And much more…
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While it seems that video games have been a popular scapegoat among politicians and media outlets for the exacerbation of social ills almost since their invention, some would make a case for the power of such games to make a positive difference in the lives of those who enjoy them.
By creating a game to overcome suicidal ideation after suffering a concussion, it’s easy to see why game designer and SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient — Powered by the Science of Games author Jane McGonigal crusades for the latter case. Join us for this episode as Jane explains how alternate reality games help heal, improve lives, and solve problems in the real world. Listen, learn, and enjoy!
Please Scroll down for Full Show Notes and Featured Resources!
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More About This Show
When game designer and SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient — Powered by the Science of Games author Jane McGonigal suffered a debilitating concussion in 2009, she found herself depressed and entertaining ideas of suicide. Fortunately, a little digging found a logical explanation for what she was experiencing.
“I’m very lucky that, because I’m a little bit of a geek and I love science, after my brain was not getting better, I was trying to use the one hour a day that I had a clear head to look for research on concussion recovery,” says Jane. “I found one article, it was probably about a month in, that said that suicidal ideation is a side-effect of concussion. Because when your brain is trying to heal, it diverts resources and the part of your brain that is able to anticipate good things happening, the part that loves dopamine…is like, ‘No, I don’t want you to be motivated, because you might go out and hit your head again! You need to stay in bed and heal.’ When your brain is telling you [to] never get out of bed again, you interpret it as ‘My life is over; I want to die.’
“When I read that this was not something that was a rational feeling…but actually my brain trying to protect me and it was normal and it would go away, I was able to start to wrestle and step away and say, ‘Okay. I’m having these feelings. My brain is telling me something, but it’s not really me. It’s not my true hopes and dreams. Just sit with it.’ And I had to sit with it for a while. You live with these thoughts, but you learn to separate yourself from them.”
In other words, Jane came to understand that her depression was simply an evolutionary response to the physical trauma she had experienced — a mechanism designed to protect her from further trauma (similar to the purpose of heartbreak as hypothesized by Guy Winch in episode 66). The suicidal urges were an unintended side-effect based more in chemistry than reality; Jane knew they would pass as she recovered from her concussion.
Sadly, suicidal ideation too often gives way to actions from which there is no recovery among those who don’t recognize that these feelings fade with time. In hopes she could prevent others from succumbing to such urges, Jane sought to spread the lessons learned from her own experience in the best way she knew how: by designing a game.
Listen to this episode in its entirety to learn how gaming helps people overcome depression and recover from trauma; how a “gameful” mindset can be leveraged to develop critical thinking, problem-solving skills, and the ability to collaborate — as well as boost motivation and confidence; the benefits of post-traumatic growth — and how it can counterintuitively coexist in tandem with the disadvantages of post-traumatic stress; how developing psychological flexibility can help you conquer phobias, recover from injuries, and achieve what you once thought impossible; how playing games can actually get you out of a procrastination rut; a physiological reason many panic attacks happen and what can be done to counteract them, and much more.
THANKS, JANE MCGONIGAL!
If you enjoyed this session with Jane McGonigal, let him know by clicking on the link below and sending him a quick shout out at Twitter:
And if you want us to answer your questions on one of our upcoming weekly Feedback Friday episodes, drop us a line at firstname.lastname@example.org.
Resources from This Episode:
- SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient — Powered by the Science of Games by Jane McGonigal
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
- Jane McGonigal’s website
- Jane McGonigal at Facebook
- Jane McGonigal at Twitter
- Jane’s TED Talks
- SuperBetter (The Game)
- What a Concussion Looks like Inside Your Brain by Rebecca Jacobson, PBS
- The Terrifying Link Between Concussions and Suicide by Erin Blakemore, The Washington Post
- TJHS 66: Guy Winch | How to Fix a Broken Heart
- 6 Simple Brain Games That Will Make You Feel Stronger, Happier, and More Resilient by Jane McGonigal, Reader’s Digest
- Men, Women, and Pain by Dan Ariely, The Blog
- Virtual Reality In Healthcare: Where’s The Innovation? by Alex Senson, TechCrunch
- Tetris Shown to Lessen PTSD and Flashbacks by Robin Nixon, Scientific American
- Tetris Online
- Candy Crush Saga Online
- Diversion Drives and Superlative Soldiers: Gaming as Coping Practice among Military Personnel and Veterans by Jaime Banks, John G. Cole, Game Studies
- Study: 40 Hours of Complex StarCraft Is Good for the Brain by Stephen Shankland, CNET
- How to Stop Procrastinating with Video Games by LeProcrastinationGuy, Reddit
- 10 Relaxing Games to Play Online to Help Chill You Out by Alex Morris, Lifehack
- The Many Social Benefits of Playing Video Games by Jennifer Wilbur, LevelSkip
- How Video Games Benefit Students with Special Needs by Hilary Smith, AANE
- Farming Not Alone: FarmVille Play and the Implications on Social Capital by Shaojung Sharon Wang, Social Networking
- Pokemon Go Saw a 35 Percent Growth This Summer by Mariella Moon, Engadget
- Influence of Pokemon Go on Physical Activity: Study and Implications by Ryen W. White, Microsoft Research